EMIL TANEV
I am a hands-on creative leader with experience delivering high-impact experiential, live event, and digital work. Combining strategic oversight with deep execution, I ensure brand consistency, efficient production pipelines, and high visual standards while collaborating closely with teams and clients to create technically rigorous, immersive brand experiences.
Las Vegas, NV
Designing immersive worlds
at the intersection of story, technology, and spectacle.
ABOUT ME
I am a hands-on Creative Director with a proven track record of leading teams, mentoring talent, and delivering high-impact content across experiential, live event, and digital platforms. Blending strategic oversight with deep creative execution, I ensure brand consistency, high visual standards, and alignment with diverse client and business goals.
CHALLENGES & APPROACH
My expertise spans experiential design, projection mapping, VR, and large-scale digital environments, supported by strong pipeline development, workflow optimization, and quality control. Fluent in 2D and 3D design, real-time production, and tools such as Unreal Engine 5, Cinema4D, and After Effects, I collaborate closely with clients and teams to craft immersive brand experiences that are both technically rigorous and emotionally resonant.
PROJECT HIGHLIGHTS

Radical Acts of Unrelenting Beauty / Nuit De La Mode
/// Real-Time Object Projection Mapping
Musée du Louvre’s Cour Marly, Paris, France

San Francisco City Hall - Winter Lights
/// Architectural Projection Mapping
San Francisco City Hall, San Francisco, CA

DreamBox 360
/// 360 Immersive Room
The LINQ Promenade, Las Vegas, NV

Diageo/Don Julio 1942 Super Bowl LVIII (2024)
/// Architectural Projection Mapping
The STRAT Hotel & Casino, Las Vegas, NV
I lead complex, permanent & temporary interactive projects in Unreal Engine 5 from concept through deployment, integrating touch screens, OSC, MIDI, and real-world interactive systems while maintaining technical stability and creative intent.
INTERACTIVES
2020 - 2025
event viz &
PRE VIZ
I lead complex, long-term creative projects from concept through delivery, keeping teams aligned, schedules on track, and quality consistent.
My approach builds trust with clients and results in repeat partnerships grounded in reliable execution and strong creative outcomes.

EVENT VIZ & PRE VIZ
//////// My pre-visualization and event visualization work supports multiple brands, products, and creative visions, translating abstract ideas into clear, production-ready experiences. I create detailed visual narratives that align stakeholders, validate technical feasibility, and guide creative direction across live events, experiential installations, and large-scale environments. These visualizations serve as a critical bridge between concept, client approval, and final execution.


adobe max 2023 installation
//////// I delivered pre-visualization work for a multi-day installation at Adobe MAX 2023, supporting the development of immersive environments and interactive elements across the event. The visuals were used to refine creative direction, guide fabrication, and align stakeholders across the full duration of the installation.
when we were young, sick new world, lovers & friends concerts
//////// I delivered pre-visualization and look development for major live events including Sick New World, When We Were Young, Lovers and Friends, and Two Step Inn, encompassing entryways, interactive installations, and large-scale environments. The work included iterative design development and the creation of detailed pieces and artworks specifically engineered for fabrication and final production.

generalist
showcase
FROM 2D GRAPHIC DESIGN, TO 3D ANIMATION & FULL INTERACTIVES
//////// EXPERT in 2D graphic design, MOTION GRAPHICS, 3D MODELING, TEXTURING, animation and full interactive experiences, I bring ideas to life across mediums and scales.
With extensive Unreal Engine 5 experience, I build real-time systems integrating OSC, touch screen interfaces, and MIDI control for responsive, interactive INSTALLATIONS.





